3DXchange5 Pipeline 0608Beta Test Report #2 : by Hirospot 2012.6.12 (Revised:2012.6.15) |
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iClone & 3DXchange5 [Export License Warning] |
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a |
Gwynn.iAvatar (G5 standard character in iClone Template) | |||||||||
a1 |
Open "Gwynn.iAvatar" in 3DX502Pipeline 0608Beta. | |||||||||
a2 |
Motions are found in Motion Library. Click on any motions to preview. | |||||||||
a3 |
Select File/Export to Other 3D Format/Export FBX | |||||||||
a4 |
Select Target Tool (3ds Max, for example), then the proper Axis are selected automatically. | |||||||||
a4 |
All motions listed in Motion Library are exported at the same time as shown. | |||||||||
a5 | Open any .fbx files in 3ds Max. | |||||||||
Open/Open/Select All files(*.*), then select Gwynn_Say Hello.fbx here. |
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a6 | FBX Import windows shows up. Check on Animation. | |||||||||
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a7 | Same Animation "Say Hello.fbx" is previwed in 3dx Max. | |||||||||
(Bones were shown at first. Open Layer Panel, expand layers and hide them. ) (240 frames motion are compressed in 100 frames.) |
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b |
BB.iAvatar (Modified iClone5 Custom character which hair is replaced with other .iHair) | |||||||||
b1 |
BB.iAvater is based on Gwynn face, modified by face tolls in iClone, reshaped in Quidam. |
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Her hair was transfered from "Black Pearl's Dancing Boobies" by W.VEEKE (298 Points). | ||||||||||
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b2 |
BB.iAvater and dance motion (B215 Sexy dance 04.iMotion) in iClone Template are imported, then 1211 frame motion is previewing on 3DX502Pipeline 0608Beta. | |||||||||
The B215 Sexy dance 04.iMotion is included in this Dancing Package $14.95 at Content Store. | ||||||||||
b3 |
Go to File/Export to Other 3D Format/Export FBX, following export license warning showed up for the RL_Hair. | |||||||||
b4 |
When you select Export OBJ, it is processed and saved as follows witout warning. | |||||||||
b5 |
Let's change her hair back to Gwynn hair, and apply the same motion (B215 Sexy dance 04.iMotion). | |||||||||
b6 |
Go to File/Export to Other 3D Format/Export FBX, following export license warning showed up with blank list. | |||||||||
This warning is caused by the use of "B215 Sexy dance 04.iMotion" which is purchased motion. |
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b7 |
Change the motion file in the Motion Libraly to "Talk 06" (632 frames). | |||||||||
Talk 06.iMotion is located in iClone Template/Motion/Female/Female_Motion/Mode_03/Perform. |
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b8 |
Push "Add to Perform" button and find the file name in the Perform Editor. This makes the Include Animation active. | |||||||||
b9 |
This time FBX export was succeeded as "BB1a_Talk_06.fbx". | |||||||||
b10 |
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Prepare "BB2_Dance01.fbx" which is one frame pose character with modified face. | ||||||||||
b8 |
Preview image of BB2_Dance01.fbx is shown. This is one frame pose image and has no motion data. | |||||||||
(To be continued) | ||||||||||
c |
Surfer.fbx (Sample Character in Motion Builder7 Tutorial) | |||||||||
c1 |
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c2 |
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When other .fbx file is assigned, the Remider showed up as invalid animation file(s). |
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c3 | Select File/Export to Other 3D Format/Export FBX |
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c4 | Select Target Tool (3ds Max, for example), then the proper Axis are selected automatically. | |||||||||
c5 |
When exported, the message shows up. | |||||||||
c6 |
Open the file on 3ds Max (2012 64E). | |||||||||
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Note: When using Import, "Select File to Import" window shows up, then select Autodesk (*FBX) |
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c7 |
FBX Import Statistics are shown as follows. |
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c8 |
Confirm the character shape and texture. | |||||||||
c9 |
Confirm the motion in 3ds Max. | |||||||||
3DXChange5 Pipeline 0608Beta Test Report by Hirospot 2012.6.15 |