1-8
About LipSync XML file location
1
Location of the LipSync File : Poser Pro 2012
1-1
Go to OS(C:)/(Program Files)/Poser Pro 2012/Runtime/LipSync and open the folder.
 
Added xml files are located at the bottom.
2

Location of the LipSync File : Poser Pro 2014

 
(Note)
Installation of Poser Pro 2014 is managed by SmithMicroDLM(Download manager).
When first installing Poser Pro 2014, the user is presented with several Runtime location options.

Please check the Read Me_PoserPro 2014.doc
for more details.

"Smith Micro Poser Pro 2014 README v 1.0h @page4
Flexible Main Runtime Location

 
2-1
Go to OS(C:)/(Program Files)/Poser Pro 2014 and open the folder.
 
Open this Runtime folder.
Runtime
 
LipSync folder is here.
LipsyncFolder
TY2 xml files are not located yet.
2-2
When TY2 is planed to use in PP2014, copy the TY xml files from PP2012
3
How to open XML files.
3-1 Just double click on the target XML file, then XML file should open on your browser.
 
Open XML
4
How to open Text Editor tool.
4-1

@Click right button on your mouth, then,
Abring mouth pointer to the 'Open from Program(H)', then
Bleft click on the target Text Editor such as notepad (Microsoft).

 
Text Editor
   
5
Comparison of LipSync Files: Miki3(default) and TY2(New)
 
Yuki_XML1
 
Yuki_XML2
6
TY2 Talk test on PP2014
6-1
TY2 Talk test file saved in PP2012 is opened and talked on PP2014 at this moment.
 
She speaks without Sound file name indication at this moment.
Talk on PP2014
7
Phonemes in the PP2014
 

(Note)
This is a complementary for the Phonemes operation for PP2014.
TYBikini.pz3 is used to distinguish the Phonemes work.

Phonemes A, E, I, O and U for TYBikini has been registered through
"Object"/"Spawn Morph Target"/"Morph Name" operation.

7-1 Open Morphing Tool and right click on the blue colored area below.
  Click
7-2 Expand the Morphing tool until the Face Morphs are shown.
  Phonemes
8 Creating new VisemeMap file for new character model.
8-1 Open your character XML (Miki3VisemeMap.xml) on any Text Editor (Using notepad here).
8-2 Change the VisemeMap figureName="Miki3" to your character name.
  Change name
8-3 Select morph names of Viseme phoneme A, E, I, O and U and type the new Phenomes name.
(These 5 phonemes are selected just for experiment and not enough for actual use)
  Edit
8-4 Save the edited XML file with new file name into the location "PP2014/Runtime/LipSync."
  Save xml
8-5 Assign the saved XML file name on the 'Talk Desinger'/'Viseme Map File' and push 'Apply' buton.
8-6 Go to Report #13 (1-9) for the Talk Desinger operation.