piece.c
#include <stdio.h>
#include <piece.h>
void pceLCDSetObject(
DRAW_OBJECT* pObj,
PIECE_BMP* pBmp,
int dstX, int dstY,
int srcX, int srcY,
int w, int h,
int flag
){
pObj->this = pObj ;
printf("pceLCDSetObject(%x, %x, %d, %d, %d, %d, %d, %d, %d)\n", pObj, pBmp, dstX, dstY, srcX, srcY, w, h, flag) ;
}
void pceLCDDrawObject(
DRAW_OBJECT obj
){
printf("pceLCDDrawObject(%x)\n", obj.this) ;
}
void pceLCDDispStop(void){
printf("pceLCDDispStop()\n") ;
}
void pceAppSetProcPeriod(int period){
printf("pceAppSetProcPeriod(%d)\n", period) ;
}
void pceLCDSetBuffer(unsigned char* pBuffer){
printf("pceLCDSetBuffer(%x)\n", pBuffer) ;
}
void pceLCDTrans(void){
printf("pceLCDTrans()\n") ;
}
void pceLCDDispStart(void){
printf("pceLCDDispStart()\n") ;
}
void InitMusic(void){
printf("InitMusic()\n") ;
}
void PlayMusic(unsigned char* pSequence){
printf("PlayMusic(%x)\n", pSequence) ;
}
void pceWaveStop(int how){
printf("pceWaveStop(%d)\n", how) ;
}
int main(void){
int i = 0 ;
printf("[ pceAppInit() ]\n") ;
pceAppInit() ;
for (i=1 ; i<=8 ; i++){
printf("\n[ pceAppProc(%d) ]\n", i) ;
pceAppProc(i) ;
}
printf("\n[ pceAppExit() ]\n") ;
pceAppExit() ;
return 0 ;
}