Fractal: Koch's Curve (WPF with C#)
Applied rule of recursive
drawing
|
This closed curve is obtained by series connection of three Koch's curves with 3-folded rotation. |
This figure indicates an applied rule of recursive drawing. When the complexity order is increased, additional green points and new red-lined paths are generatedred in the same manner. Here, a set of a fractional ratio of 1/3 in length and turning angles of {60o in left, 120o in right and 60o in left} is always inherited for all the order. |
//
KochCurve_Turtle_WPF_001\MainWindow.xaml.cs // Combination of Three Koch's Curves // (WPF application with C# // on Microsoft Visual Studio Express 2013 for Windows Desktop) // Oct. 28, 2014, by Masao Sakuraba // (Ref. 1-5 guided me to this program.) // * NOTE1: Blue-color parts were automatically generated by Visual Studio. // * NOTE2: Red-color parts were newly added. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using System.Diagnostics; // Namespace for class "Stopwatch". using ThinkLib; // After adding the file "ThinkLib.dll" as a reference [2]. namespace KochCurve_Turtle_WPF_001 { /// <summary> /// MainWindow.xaml の相互作用ロジック /// </summary> public partial class MainWindow : Window { Turtle pen1; // Make a turtle using ThinkLib [3]. void PatternGenerator(Turtle _pen, double _length, int _complexity) { if (_complexity == 0) { _pen.Forward(_length); } else { PatternGenerator(_pen, _length / 3, _complexity - 1); // Recursion [4]. _pen.Left(60); PatternGenerator(_pen, _length / 3, _complexity - 1); _pen.Right(120); PatternGenerator(_pen, _length / 3, _complexity - 1); _pen.Left(60); PatternGenerator(_pen, _length / 3, _complexity - 1); } } public MainWindow() { InitializeComponent(); pen1 = new Turtle(playground); // After making Canvas in MainWindow // with the Canvas name of "playground" [3]. pen1.Visible = false; // When you do not like showning a turtle [5]. } private void Button1_Click(object sender, RoutedEventArgs e) { // After making Button for Event Handler. double Length = 300.0; int Complexity = 4; pen1.Clear(); pen1.LineBrush = Brushes.Blue; pen1.BrushWidth = 0.7; pen1.WarpTo(Length / 6, Length / 3); Stopwatch TimeMeasure = new Stopwatch(); // Make a stopwatch. TimeMeasure.Start(); for (int i = 0; i < 3; i++) { PatternGenerator(pen1, Length, Complexity); pen1.Right(120); } double Time_in_s = (TimeMeasure.Elapsed).TotalSeconds; Label1.Content = ("Drawing Time : " + Time_in_s + " s."); } } } |
Reference
(1)
"Think Sharply with C#" by Prof. Peter Wentworth (Rhodes Univ.),
http://www.ict.ru.ac.za/resources/ThinkSharply/thinksharply/
(2) "Appendices :
Getting Started with ThinkLib",
http://www.ict.ru.ac.za/Resources/ThinkSharply/ThinkSharply/thinklib_getting_started.html
(3) "Chapter 7
: Hello, little turtles!",
http://www.ict.ru.ac.za/Resources/ThinkSharply/ThinkSharply/hello_little_turtles.html
(4) "Chapter
21 : Recursion",
http://www.ict.ru.ac.za/Resources/ThinkSharply/ThinkSharply/recursion.html
(5)
"Appendices : ThinkLib.Turtle Documentation",
http://www.ict.ru.ac.za/Resources/ThinkSharply/ThinkSharply/thinklib_turtle_docs.html
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