3DXchange5 Pipeline Test Series 8: MMD Dance Props 2012. 8.24 (Revised 2013.1.3) by Hirospot (Personal Site) |
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Simple way to bring MMD Dance into iClone. |
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1 |
Preparation of character file. | ||||||
1.1 | Prepare the chracter file with English Name. | ||||||
Grateful for the use of YUXURIHARA INORI created by KAKOMIKI. |
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1.2 | Copy the model file into the TGA folder to open character model with textures. | ||||||
1.3 |
Open LiveAnimation, go to File/Import/PMD and open the model. | ||||||
1.4 |
Go to File/Import Motion, and find the (BECKY_PANKING.lam) which is located at LiveAnimation/Motion folder. 2110 frames. | ||||||
1.5 |
Go to Window/AnimationEditor, open Edit window and push "MotionMirror" button. This is to compensate the difference of coodinate system between MMD and iClone. |
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1.6 |
Go to File/Export/FBX, and save the file with FBX format. | ||||||
2 |
3DXchange Pipeline to import FBX MMD model with dance and export as Props. | ||||||
2.1 | Open 3DXchange5, Go to File and Open INORI.fbx. Check on the "Import Animation" | ||||||
2.2 | Preview the MMD model, Rotate by 180 degree and scale by 800%. | ||||||
2.3 | Material Identification and Correction: Compare the Preview Material with the designed image. | ||||||
Use dropper tool to identify the material number. This will help precise adjustment of individual material colors. (Materials can also be adjusted in iClone5) |
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2.4 | Select Mesh at the bottom in the Scene Tree. |
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Set the Opacity and Specular Value to ”0”. |
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2.5 |
Eye Materials seems to be different from the expected design. | ||||||
2.6 |
Drag the "tex_eyes2_base.tga" and "tex_eyes2.tga" in the Model Folder into the Eyes. |
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Also, Set the Specular Value for the face, eyelid, hair, and clothes to "0". |
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2.7 | Go to Modify/Perform Editor and click on the Clip "INORI Motion" to preview the motion. | ||||||
2.8 | Go to File/Export/, and define Exporting Type and Destination as follows. | ||||||
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2.9 |
Prepare other MMD models to confirm the peformance as Props. | ||||||
3 |
Previewing MMD Dance Props on iClone5 Preview screen. | ||||||
3.1 |
Go to Set/Props and find the INORI Motion Props in theCustom/Props/MMD/INORI folder. | ||||||
Adjust the material color, specularity, transparency, if needed.
Use Play button to start dance motion (INORI Motion). |
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3.2 |
Prepare other MMD models to confirm the perormance as Props. | ||||||
3.3 |
Bring any iClone Standard Character and apply the same dance motion. | ||||||
3.4 |
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3.5 |
Try Camera Swith to show close-up movement. Demo (MP4: 8.3M) | ||||||
3DXchange5 Pipeline Test Series 8: MMD Dance Props 2012.8.24 by Hirospot |
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How to combine motions in the LiveAnimation. |
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1 |
Open LiveAnimation | ||||||
1.1 |
Go to File/Import/PMD and open the MMD Model (Lets ask AOKI LAPIS, designed by CARNERIAN) | ||||||
1.2 |
Go to File/Load Motion and Select (STN_T_POSE.lam) which is located at LiveAnimation/Motion folder. | ||||||
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1.3 |
Go to File/Load Motion.Select (BECKY_PANKING.lam) which is located at LiveAnimation/Motion folder. 2110 frames. | ||||||
1.4 |
Go to Window/Motion List and ActionMixer, and place the T-Pose file in front of the Motion file. | ||||||
1.5 |
We need at least 1 T-pose frame, remove 90〜99% frames by Edit function in the ActionMixer. | ||||||
Move the pointer to frame #5 in the T-pose frames, press "Cut Clip" button, select longer side clip and press Edit button to remove the longer part of T-pose frame. |
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1.6 |
Check the "RealTime", press "Play" button and confirm the character motion for all frames. | ||||||
1.7 |
Go to File/Export/FBX | ||||||
2 |
Open 3DXChange5 | ||||||
2.1 |
Go to File/Open and install the FBX file. Scale to the Dummy (X850). Rotate Z=180 | ||||||
2.2 |
Go to Modify/Animation and confirm the Motion Liblary. | ||||||
2.3 | Press "Add to Perform" and Preview motion. | ||||||
2.4 | Go to File/Export as Props. | ||||||
2.5 | Open iClone5 and Preview the MMD Character performance. | ||||||
2.6 | Adjust the Materials opacity. | ||||||
(Extra) | |||||||
When you need MMD character as Non-Standard Character in the iClone, visit the other report #6. | |||||||
3DXchange5 Pipeline Test Series 8: MMD Dance Props 2012.8.24 (Revised 2013.1.3) by Hirospot |
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Hirospot Old Site:iWorlds Special Issue 2006 / iWorlds-EX |